So far, though, Sony had yet to chime in on the Driveclub kerfuffle, outside of a few calculated press release quotes. It had mostly been Evolution who was taking the brunt of the heat for the game’s failures – as well they should be – but now Sony CEO Shawn Layden is sharing his thoughts on the launch.
Much like Evolution did back when Driveclub first launched/failed, Layden emphasizes the game’s ambition in the social space. It was that social experience that apparently forced Driveclub off its PS4 launch window track, but it also was, in Sony and Evolution’s minds, a major selling point for the game.
And although Evolution tried to prepare for the oncoming wave of interconnected players their testing simply fell short. Why exactly it did is apparently still a mystery to Evolution and Sony, but the developer did try to account for upwards of 200,000 players worth of server load.
Layden also reveals that Evolution is slowly working towards improving Driveclub, but he admits it’s slow going. Last we had heard, the game is fairly stable and Evolution was preparing a goodwill package including a diamond-encrusted sports car.
The PlayStation Plus version of Driveclub, however, is all but a mystery at this point. The version has been delayed indefinitely and not much has changed since then.
Many were hoping to try before they buy, but now that the game has gone through so much tribulation it’s hard to imagine too many gamers are still holding out hope. Obviously, Evolution’s first priority is making sure their paying customers are happy, but at the same time they are likely losing potential paying customers with every passing day.
Where do you think Evolution Studios went wrong with Driveclub? Have you been able to play Driveclub regularly without problems?
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Source: IGN